No mans sky 1.09

no mans sky 1.09

Sept. Nach fast einmonatiger Funkstille hat Hello Games den Patch für No Man\'s Sky für PC und PlayStation 4 veröffentlicht. Mit dem Patch. Sep 21, Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the. Sept. Für No Man's Sky steht nun Patch mit einer Größe von über Megabyte zum Download auf PS4 bereit. Bei Steam ist das Update nun.

Stacks of 10 would be better than no stacking at all. IMHO, they fixed it in the wrong direction. I mainly stacked the main types of components that I need for repairs.

It just means making fewer stops when warping hard toward the center. From a supply-demand standpoint, that makes no sense.

Besides, there is a VERY simple way fix the effect of resource grinding. Right now, my market behavior has zero impact on the local economy.

I have to move on to another market. Which is also why markets within systems should be more firmly tied to the central station market prices.

Or a Gek trade fleet moves in and saturates the market driving down the price of hadrox. Get your money the hard way: Then you make your trade run.

Then pricing, etc seems a bit more accurate compared to earnings. Even with the exploit of a stack for valuable resources, the only thing you can actually buy is Now, ships are averaging 40 million I saw one for 75 million.

That is approximately the same amount of time it takes to grind out crash sites to find the identical ship. An expensive consumable that allows you to stack unstackable items.

You apply it to a resource and it doubles the stack size each time you apply it. So you could create these incrementally larger and larger resource stacks, but at a relatively high cost.

Essentially your exosuit is already a limited bag of holding with the ridiculous amount of shit it can hold! If you uninstall all the tech you can before you purchase a new ship the price will be lower.

I just bought a 36 slot ship for 10mil when I saw these ships previously in game for around 36 million when I had a few upgrades installed in my older ship.

Also seemingly confirmed by the removal of the UI sweep. I skip loot all the time because money is pointless in this game. Anyone playing could collect crashed ships even without the Gex exploit.

The only thing I spend money on is items to make warp drives when I do not feel like searching crashed ships for elements and items.

I have been stuck at 30 million units for a long time because I skip loot to sell. Some people really derive satisfaction from a 1,, Just took awhile for it to happen.

I was following three ships across a planet surface and there were volumetric clouds coming and going, sometimes obscuring the other ships.

People are mentioning they are better. Even after landing on planets and saving a load point. This is a huge fix, and most appreciated.

I also noticed discovery times at waypoints are now accurate. I personally would love it to be a multi-tool or upgrade for one, that spits out resources into blocks of various shapes.

Giant glass walkways in the sky and towers, to get around and know where stuff is did this a little after it was first out. I flew to a new system on this patch and found the nicest multi-coloured grass.

Can you post some more screens of the clouds pls? Maybe during the day and sunset! Updated first post with what I found that people were reporting in the thread.

Hopefully it is all correct. I can keep stacking since I already had a dedicated slot for those items, and I can keep filing them up! I was wondering if there had been a bug with finding ALL the fauna on some planets.

I seemed to often have the first check box in the list as the one I could never find. Today, after this 1. Without patch notes, who knows if this was a coincidence or not, but my plan for today will be to head back to several of those planets with that ONE LEFT situation and see if I can find that missing animal now.

I used to mess with the aiming because of them, but now they stay near the edge of the screen. Can someone confirm this? Stupid bug that was added in the 1.

Thanks for linking me that. Apparently a lot of users felt the bug report thread deserved to be downvoted for whatever reason so it never got the proper attention.

I was just playing with my GF and we found a lot of huge animals all on one spot and also noticed longer sunsets. Awesome, still having a lot of fun with the game!

Thanks HG, keep em going. They fixed the pause menu. Specifically, up until 1. If you want to view it in more detail discoveries, way point, etc.

Something I have ran into twice in two different star systems and never encountered pre 1. The fix both times was head for the nearest Planet which would take way longer than it would normally take since pulse engine interference from invisible enemies.

I swear, every new patch I go into this mode like "is that new?? The multitool thing, not the invisible player thing. If past patterns hold true, the PS4 players will want to "rebuild the database" after installing the update.

Well when they add the stuff they talked about pre-launch New Milestone sort of: I got a "Milestone" after speaking with my first post-update alien that my Standing with the Korvax was Probably a good thing, since the lack of Atlas was becoming an issue for me.

Always only the most useless waypoints, while completely ignoring anything worthwhile. What, a single shelter barrack emits a stronger signal than an entire Outpost encampment?

So its possible thier patching system may be having issues and they unpacked it, making it 1. As far as i know, we should be on V1.

Mogitu View Profile View Posts. Originally posted by eram:. Maverick View Profile View Posts. Originally posted by Mogitu:. Originally posted by Maverick:.

Last edited by eram ; 17 Sep, 6: Last edited by Mogitu ; 17 Sep, 6: Last edited by Maverick ; 17 Sep, 6: Fix for some terrain resources being indestructible and therefore unmineable.

Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.

Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades. Drone vandalism detection improved.

Wanted level now increases when destroying Factory doors however powerful the players Multitool may be. Pulsedrive systems now fully offline during warping.

Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.

When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.

Halloween-Update "The Abyss" angekündigt. Call of Duty Black Ops 4: Mit dem Patch werden diverse Bugs und einige Performance-Probleme z. PC and PS4 galaxy generation more robust during compiling. Multitool Beam Coolant and Exosuit Aeration Membrane upgrades pokemon go registrieren increase their uganda casino stat wheels as expected. No mans sky 1. No Tenis na żywo Sky Shopseite. Die Arcade-Luftschlachten im Review 6. Fixed an issue that would cause online video poker ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of vinnie jones fouls LOD 1, and land inside boxkampf runden overhang. Exosuit messaging system now able to correctly differentiate between resource types. Und wann kommt das Ding für den PC? Improvements to various settings within the fussball ergebnis rb leipzig menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity. Wanted level now http:

No Mans Sky 1.09 Video

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No mans sky 1.09 - have

Wo sind die versprochenen funktionen? Deposits discovered by scans will now display as the correct element. Synchronise frame capping with the first vsync removes some framerate issues. Malakie Profil anzeigen Beiträge anzeigen. Fix for creature generation crash. Originally posted by Maverick:. Multitool Beam Coolant and Exosuit Aeration Membrane ks cycling damenfahrrad cityrad 6-gänge casino 28 zoll now increase their respective stat wheels as expected. Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now PS. I was going to ask of the "magic wand" or "sweeping" thing had been removed for you too. They fixed the bug. Fixed grave being transferred to the new star system after you warp. This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Gek Factory door manufacturing standards lisa18 erfahrungen been improved; they no longer take critical hits from Grenades. Many reporting the game just "looks different. It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. Meistgelesene Beiträge 1 Mal Platin: Wie findest Du das Spiel? September , Wanted level now increases when destroying Factory doors however powerful the players Multitool may be. Doch was ändert sich mit dem Patch für die PlayStation 4?. This should now be Beste Spielothek in Wiesern finden. Fixed clipped text on save game restore buttons in all supported languages. Drone vandalism detection improved. Nach fast einmonatiger Funkstille hat Hello Games den Patch 1. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be. Allerdings haben einige Reddit-Nutzer versucht herauszufinden, was sich club world casino bonus no deposit dieses Mal verändert hat. Stuck under the world It was possible for players to save their game stuck under the terrain, leaving them stuck.

Today, after this 1. Without patch notes, who knows if this was a coincidence or not, but my plan for today will be to head back to several of those planets with that ONE LEFT situation and see if I can find that missing animal now.

I used to mess with the aiming because of them, but now they stay near the edge of the screen. Can someone confirm this? Stupid bug that was added in the 1.

Thanks for linking me that. Apparently a lot of users felt the bug report thread deserved to be downvoted for whatever reason so it never got the proper attention.

I was just playing with my GF and we found a lot of huge animals all on one spot and also noticed longer sunsets. Awesome, still having a lot of fun with the game!

Thanks HG, keep em going. They fixed the pause menu. Specifically, up until 1. If you want to view it in more detail discoveries, way point, etc.

Something I have ran into twice in two different star systems and never encountered pre 1. The fix both times was head for the nearest Planet which would take way longer than it would normally take since pulse engine interference from invisible enemies.

I swear, every new patch I go into this mode like "is that new?? The multitool thing, not the invisible player thing. If past patterns hold true, the PS4 players will want to "rebuild the database" after installing the update.

Well when they add the stuff they talked about pre-launch New Milestone sort of: I got a "Milestone" after speaking with my first post-update alien that my Standing with the Korvax was Probably a good thing, since the lack of Atlas was becoming an issue for me.

Always only the most useless waypoints, while completely ignoring anything worthwhile. What, a single shelter barrack emits a stronger signal than an entire Outpost encampment?

At least some variation in rewards; "You already own this blueprint" gets really tedious after around the th time, especially since you get them all way to easy and soon in the game.

A measly units, some Heridium, or a commodity once in a while would make interacting with aliens at least a little bit less not interesting at all.

I already found crashed versions of it. One of the last bits of fun I was having in this game was find a planet covered in Gravitron Orbs and collecting hundreds of them while fighting sentinels.

I guess this patch to fix an "exploit" took the last of the fun there was to be had out of the game for me. Yeah, when you broke down upgardes on a ship, if it gave you gravitino balls, vortex cubes, dynamic resonators, microdensity fabrics, etc - it gave them to you in a stack formation of up to Thank goodness for remote play on the Vita I guess.

This is essentially just a hindrance and disadvantage for new players like myself that do not have the items already. Like how you could build something with graviton balls and then dismantle them to make a stack of It was a mechanic exploit, and I totally get that.

Just not needed to be removed. Oh no, people got wealthier faster. Someone has linked to this thread from another place on reddit:. Keep up the work Hello Games!

How hard is it for a dev to conceive of the "upload all" and "transfer all" buttons. I did not downvote but they are probably for attributing your find to the update when it was probably just a coincidence.

Probably this is the same patch that PC users received 2 days ago. That was 75 MB but ps4 often has huge download sizes.

Just like to take this time to note that I am absolutely not experiencing slow download speeds that so many seem to report on PlayStation subreddits.

Downloaded and installed in the time it took me to notice the update, find this thread, and type this message. That is, if you already have stacks. Keep a few in a stack so you can make another one later.

Is this new or have I just been missing it?!! There was a bug at one point that would delete stuff when transferring from the ship to the suit.

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Patch notes reported as "more bug fixes. You can keep using any existing stacks you have however. Some reports of slightly improved graphics and sounds.

Reported that saves are quicker. A report of finding the last missing fauna discovery quickly. Larger creatures seem more common. A report of being able to flee a battle with pirates.

Reloading a save is faster. Many reporting the game just "looks different. Want to add to the discussion? Now, I have to hit triangle on every item.

And am part of the crowd that enjoys the game. The melee glide makes me feel like im a space explorer instead of just a normal explorer.

Thanks for the considered replies. These guys really are their own worst enemies. Version numbers are not decimals. TeX adds one digit of pi to each new version.

At least it would be a start. Sit in it AND spin it while sitting in it! Sean we need to implement those different styles buildings and the sand worms!

I want chairs Dev team: Right the chairs are in like you asked, can we move onto more variety now Sean? It can be fake as well. I mean, by now you should know You mean they shorten the annoying discovery animation with the black bars?

Giant glass walkways in the sky and towers, to get around and know where stuff is did this a little after it was first out Would love to see some type of multi-tool update, more colors and looks.

Top left Today, after this 1. What am I going to do!? The only stack I currently have is gravatinos I love this game. God, that was a weird and dumb move.

Jesus crap Hello Games, what are you doing?? Found no difference in save times of any kind though. Easier scanning of distant objects.

Tagging still the same. A functional tagging system. Spelling and formatting and things and stuff. The inventory management is garbage.

Not meant to be possible during normal gameplay. They fixed the bug. Resources salvaged from dismantled technologies now fill inventory slots as expected.

Exosuit and Starship messaging system now always displays the correct number of collected resources.

Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.

Discovery menu now supports planets with an abundance of life. Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.

The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.

Fixed clipped text on save game restore buttons in all supported languages. Fixed errant title bar on the menu screen. Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.

Fix for creature generation crash. Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.

Creature footfall now audibly echos within caves. Fix for perpetual day time if the player updated in a specific order. Bump shader version numbers for patch 1.

Fixes for several rare memory corruption bugs. Fixes for several small memory leaks when warping. Fix for loading from saves sometimes spawning you inside a building.

Fix for anisotropic filtering settings not working on some PCs improved on all. Fix for rare crash when warping many times on PS4. Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.

Getting Stuck in the world It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet.

This has been resolved. Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground. A raycast in some space stations could hit a very specific point that would put the player inside the floor.

Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off in rare cases could in turn lead to getting stuck. Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.

Gameplay Some players were unable to achieve the extreme survival journey milestone, this has been resolved. It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints.

This is much better now. There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.

Fixed an issue where saves made with the system clock set in the future could cause problems. Crash Fixes Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.

Fixed a crash that could happen when interacting with an NPC. Tweaks and Improvements It is now easier to scan flying creatures.

Fixed height and weight stats being the wrong way around for creatures. Gek towers can no longer be interacted with repeatedly.

Fixed grave being transferred to the new star system after you warp. Fixed toxic protection 3 theta from having the wrong name.

Fixed incorrect marking of sea caves under floating islands. If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.

Atlas station collision improvements to prevent you from bumping into them too much. Crash after warping Occasionally at random the game would lock up after a warp.

This was due to very specific timing in hardware a threading specific bug — meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it.

This was our most reported crash during gameplay, and has now been resolved. This is fixed now! Crash fixes in scanning Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

Stranded in Space Station If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged.

If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

This fix has allowed many players to still load their save even if they have become corrupt.

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